swtor biochem 700. Like, there's an item high up the Artifice tree that required grade 10 sliced parts (which I had like 100. swtor biochem 700

 
 Like, there's an item high up the Artifice tree that required grade 10 sliced parts (which I had like 100swtor biochem 700  Game

Outside of that, it's just whatever you want to craft. Posted February 17, 2012 (edited) Yes. Crafting synthweaving schematics synthweaving ( crew skills) ingredients · schematics · trainers. But there is nothing below grade 10 that is reusable at the present time. 1 Menu Toggle. 960 cc and 4 more months subscription period Characters; Level 80 Marauder/Sorcerer (330 rating rakata set, full golden augment) (Crew Skill full Biochem(700) most comp 50 level) Level 80 (TANK)Juggernaut/Sentinel (330 rating rakata set, full golden augment) (Crew. Been levelling up to 700, and the only one that gives a percentage of research seems to be the Kyrprax Medpac/Medunit. They average at around ten million depending on what you're looking at. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. biochem Link to comment Share on other sites. I absolutely love those things, but I think there should be exclusive items in other skills to draw people to put those on their mains. Located on the Republic Starboard Deck. X) Armormech Leveling Guide (4. So if you have a crafting skill and two gathering. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I had quite a few Alts that had 700/700 before the 6. So, what is it? Bug or mandatory feature? English. Crew Skills. So, i'm here to tell about the crew system vendor that I just realized. So I would recommend biochem to someone who grinds alot of heroics. Ingredients Crafting Materials Premium Curious Cell Graft Biochem 600 Premium Unknown Microorganism x6Reached 700 in the Biochem skill. X) Artifice Leveling Guide (5. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. So it's only the tier 11 medpacks/shield adrenals I make for the non-biochem alts. This guide will go over the (current) companion bonuses and have several charts to help you decide what the best crew skills you can get for your class, and what you want to do. You can easily make 1/2 billion + credits in one day with this account, if you know what you're doing. The agreement would see The Old Republic handed over to current Ultima Online and Dark Age of Camelot developer Broadsword Online, which is run by former Mythic Entertainment co-founder and BioWare VP Rob Denton, who previously worked on The Old Republic in its early days. His file shows participation in several notable battles, including the so-called Eight-Hour Invasion of Dubrillion where Republic forces repelled an Imperial invasion force with. Artifice is least popular, since crystals and relics are not that relevant, while dyes can make some profit. 3 (Malgus conclusion) in fall next year. Now F2p only get 2 skill slots so either you: - have multiple characters and play them both to feed the crafter. r/swtor A chip A close button A chip A close buttonI usually level all three crew skills from 0 to 700, somewhere in the 60-80 range. Missions and ressources are seperated into grades, which is a sort of level indicator, but by no means corresponds to the rarity of the ressource. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. I used to sell blue Nano Infused stims pre 3. The biggest nerf to Telekinetics in PvE comes from the fact that Sages in general no longer have access to AoE RDT, which is now only given to. I finally reached lvl 700 in biochem thinking I would be able to make adv kyrprax prof stim mk2 and adv kyrprax crit adrenal mk2 for myself. Basic schematics | Expanded schematics | Armoring ( Expanded) | Droid armor ( Expanded) | Earpieces ( Expanded) | Enhancement ( Expanded) | Grenades | Mods ( Expanded) | Space ( Expanded) | Stronghold | War Supplies. Crew Skills. Open the crew skills page ('N') and next to the Scavenging skill bar (0-400) there's an 'X'. Before I start linking to my site though I'll go over a few basic questions that people have about Biochem. SWTOR Biochem Crafting Guide. Less diplomacy missions needed, less materials needed, etc. IMPORTANT 2022 UPDATE: With the new expansion on the horizon, there are not that many updates for 2021 before February 15, 2022 when the expansion launches. cybertech feels so useless, i only have it because basically. Julian_rc • 12 yr. Energized and Exotech stims and adrenals no longer require Biochem to use. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. To continue your progress. Currently, almost everyone wants their mains to have Biochem for reusable stims and medpacks and adrenals. Level 80 Crafting Guides. Just a note: all you need is bioanalysis to level up biochem. Recommended Crafting Skills: Artifice, Synthweaving. SWTOR update 6. 1. The first SWTOR fansite! Guides, databases, datamining, discipline calulators, tools, news, theorycrafting, and more! Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic. 1. Schematic: Biochem Tactical 3, sold by Kai Zykken. SWTOR 7. Crew Skill: biochem 700 Gear: full Tank set 306 + 286 augs + amps; full dps set 306 + 228 augs + amps; Extra: 2x50 influence companions. ago. The first thing you’ll need to know is that crafting for level 75 is EXPENSIVE. Unable to use 700 biochem items. 2. Slicing. 700 Share; Posted October 7, 2014. 30. Star Wars Galaxies (old online Star Wars game): SWGoH. It’s advisable to avoid settlements and Gormack camps as these tend to have slicing nodes, and instead aim more for the old ruins, some of which are marked here: #2 Archeology mats farming on the planet Voss. Crew Skills. So, what is it? Bug or mandatory feature?English. However, one of the first Biochem recipes I learned was the Compact Medpac, which heals for the exact same amount (825-1000 HP) on the same cooldown (90 sec). I made my money by selling implants. These targets contain credits, rare tech schematics used to construct Cybertech gadgets, vehicles and. They have been quite clever in this game. The purple polybiotics ones, which I used before 7. Bio: stims, adrenals, medpacks, and implants. I'm so excited to check out the #SWTOR crafting changes! 10. SWTOR Life Day Event Guide; Legacy of the Sith Menu Toggle. al. So for two gathering and one crafting to go 0-700 takes three days. Notable ones include Iridescent Goo and Experimental Serums. Open menu Open navigation Go to Reddit Home. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Alliance Armor (Solo 55 FP); Resurrected, Masassi, and Exhumed Armor (PvE Elite & PvP Nonrated); Revanite, Deciever, and Dark Reaver Armor (PvE Ultimate & PvP Rated); Raider's Cove, Sky Ridge,. Guild Wars 2's crafting was one of the things that sucked the fun out of that game for me, and I'd rather keep SWTOR as focused on doing cool stuff with a lightsaber as possible. In this video, we'll be going over like to start Biochem crafting, how until level top your Biochem crew skill and unlock more crafting schematics, and recent If you do nim raids, it's probably best to get into several crafting skill as you need different skills for different augs (alac, accu, crit, absorb, shield). In this video, we’ll be going over how to…. 960 cc and 4 more months subscription period Characters; Level 80 Marauder/Sorcerer (330 rating rakata set, full golden augment) (Crew Skill full Biochem(700) most comp 50 level) Level 80 (TANK)Juggernaut/Sentinel (330 rating. The odds and cost of getting the grade 11 schems are brutal. 3. Posted February 2, 2012. 2021. Biochem at level 600 after you purchase the unlock to get to 700 allows you to instantly craft basic stims, adrenals, medpacs and implants. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) SWG. More sharing options. Hi everyone, I planned on rolling a new toon (assassin) tonight and have a quick q regarding his future crew skills. Lets be honest, at this point they need to just give up. The PURPLE/Artifact version of "Advanced Kyrprax Med Unit" (the green one that heals both you and your comp) is the last one. 2 patch that ended up being 600/700 or 700/600. I'd think that alone would get people excited for SWTOR. I don't even bother with the tier 11 stims since they're not much of an improvement over the tier 10s. Complete all of the following subtasks: Reached Biochem 700; MétadonnéesBetween those two, Biochem is the better superfluous extra profession to have in the op. To be honest, you would do just fine without Diplomacy. . Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. All Activity. Go to topic listing. tv/swtorista. Posted January 4, 2012. Which is the level you need to be to craft them. You can reverse engineer the stims, adrenal and medpacs to. If you google swtor crafting you'll see which feeds which. Grit teeth - The cooldown of Enrage defense is reduced by 2 seconds when you are attacked. Star Wars: The Old Republic is adding a new server to play on to the game! It will be called the “Shae Vizla” server and will be considered an APAC…. 3 augment guide,swtor sage leveling guide 2. Critical Success on a standard mission (with a higher chance from the more expensive time consuming missions) Coloured Mission (Blue will get you blue mats, with a chance of purple, purple will get you purples with a chance of extra items rare schematics etc) Buy them on the market at massively overpriced rates. So I have the Legendary Medpac, but the purple Medpac Unit says no research available. As pointed out before, the Codex will tell you what gathering and mission skills feed which crafting skills, but just for fun: Gathering skills. Reusable Biochem Consumables Quality of Life Improvements. He even breaks down the rotation to include the adrenal. Reverse-Engineer them until you learn the Prototype recipe. Also don't forget the importance of lvl 700 biochem as it provides you with reusable medpacks/stims/adrenals for life. I had bioanalysis. 2, is changes to PVP. Here are a few ways to quickly make millions of credits with Biochem: 1. Easiest way to make money off your crew skills is to load up on gathering skills. Once you get to lvl 50, you will be able to get better armoring and mods from dailies and HM flashpoints and ops. 0? I'm not 100% sure when they were removed. SWTOR 7. Sending companions on diplomatic missions can influence a player's light side or dark side standing. . Reusable stims were in the game since launch, and always required Biochem. Send them out on Diplomacy missions instead. Members. 0 Legacy of the Sith Gearing Guide; SWTOR Legendary Implants (Set Bonus) Guide; SWTOR Underworld Syndicate Reputation Guide; Game Update 7. . 3 green cell grafts to make 1 blue cell graft, 3 blue to create 1 purple, 3, 2 purple cell grafts as well as. For example, to make a single stack (6) of Advanced Kyrprax Medpacs requires the following list of raw materials in public test 1. Crew Skills. In general, Force Users will want to look at Artifice and Synthweaving, Non-Force Users will want to look at Armormech and Armstech. PMID:. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. HIGH END SWTOR ACC DARTH MALGUS(EU) Orginal owner. HIGH END SWTOR ACC DARTH MALGUS(EU) Orginal owner. Contents [ hide] Basics of Biochem Crafting Biochem is a Super important Crew skill for a raid character. SWTOR Synthweaving Crafting Guide. I have 400 Biochem, and have no problem without diplomacy. Updated for 7. Biochem $$$ I just recently got BioChem to 700, as well as Bioanalysis and Diplomacy. For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. Grade 11: Level 70-75: 600-700; Companion bonuses [] Companion crew skill bonuses are based on the amount of influence the player has with that companion. There is no Legendary Med Unit. And let me emphasize again, I do not mind the repetitiveness required to obtain the rare recipies, it just feels like a waste if I keep discovering the same recipies. The reusable medpacs are amazing but so are artifact light sabres enhanced with artifact crystal. Theres one for biochem but you can make one for cybertech with it by just using cybertech mats for the different grades as values are identicalThe toons that raid the most should be first in line for Biochem, of course. Once you hit 50 most of the time you can get better gear with coms. Currently, almost everyone wants their mains to have Biochem for reusable stims and medpacks and adrenals. . Now that statement needs a big asterisk. 3. However, it should show you that there is no new schematic that can be learned. I don't even bother with the tier 11 stims since they're not much of an improvement over the tier 10s. Check back at the trainer at Armormech 620, 640 and 680 for new schematics. This guide will go through. 12. Companion for Level 1. Alortania The Tanky Tank • 5 yr. SWTOR Cybertech Crafting Guide. Denimjo • 3 yr. Crafters actually create items from the materials acquired from the gathering skills, who roam about in the. With Biochem you can only unlock new schematics by reverse engineering current medpac/stim schematics (I've tried to reverse engineer ones listed online as schematics I'd eventually learn or that I was supposed to learn with no success). -2045, 285. Star Conflict: The Old Republic has 6 different crafting skills yourself could choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Forums. If you want to use them for hardcore endgame content, Biochem. Consider Biochem the Alchemy or potion making profession of Swtor. Hoth Location. 0, don't seem to give research results anymore, just like most other purple medpacs/medunits don't seem grant research results either. You can buy one on the fleet for 3 Dark Projects and 4. You can grind 0-700 at about one skill per day. To unlock level 700 max you need to go to your trainer and pay 250k credits at level 600 for the unlock. Things to note. 1 Level 80 Item Modifications Guide;. Unable to use 700 biochem items. They can reverse engineer their crafted implants and possibly. . 1 releases on March 2nd It is the first patch for the new 2021 year and brings improved and rebalanced Uprisings, slightly redesigned Amplifiers system, the end of Ranked Season 13 and a few key changes to the Conquest system for Guilds. Lets be honest, at this point they need to just give up. I've seen this quite often since 4. Check back at the trainer at Biochem 620, 640 and 680 for new schematics. They can reverse engineer their crafted items and item modifications, except grenades, and possibly discover new ways to improve their creation. Im stumped. V. You can reverse engineer the non-moddifiable armor to get. A SWTOR account and. The Synthweaving crew skill is used to craft armor for all Force users. Now that new purples are non reusable and add way more stats and last 4 times longer those are the ones to sell it seems. 10 Department of Biochemistry and Microbiology, University of Victoria, Victoria, British Columbia, Canada. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Biochem at higher levels including medpacs, adrenals and stims. They don't raid, so rarely have to actually use them. 2026 Characters; Level 80 Marauder/Sorcerer (330 rating rakata set, full golden augment) (Crew Skill full Biochem(700) most comp 50 level) Level 80. I'm thinking we will get a 7. Earning credits in Star Wars: The Old Republic isn’t as difficult as it might seem – in this video, we’ll be going over how to earn credits efficiently at le. There is no Legendary Med Unit. Crew Skills. Biochem Schematics; Item Type Slot Skill Level Components Source Compact Medpac: Medical 001 / 020 / 050 /060 x2: Trainer Battle Command Stim: Stimulant 001 / 020 / 050 /060 x4: Trainer Battle Might Stim: Stimulant 001 / 020 / 050 /060 x4: Trainer Battle Reflex Stim: Stimulant 001 / 020 / 050 /060 x4: Trainer Battle Resolve Stim:All of the Onslaught stims and adrenals are reusable but require level 700 of Biochem to use them. Biochem 700 So I’ve levelled a toon to bio level 700 and unlocked the schematic for the top level stims, however I’m wondering whether it’s worth it, the ordeal you have to go through to craft artefact level stims is ridiculous. I wanted to. Flashpoints, Operations, and Heroic Missions; SWTOR. . Go to swtor r/swtor • by Boulcan. Biochem is the only crafting skill that gets you something you can't otherwise have, but even that is only to save money. If you pick two other gathering skills just to make credits, you will have to then use those credits to buy the mats you need for biochem. Since then, BioWare. Game Update 7. X) Artifice Leveling Guide (5. x Gearing Guide Cartel Market Weeky Sales » 1/17/17 Leveling Guides. Ok I'm trying to make sense of the new 3. 2. My dps is biochem for this reason. png. Updated for 7. ) UPDATE 2022: As there was no crafting update with 2022 and the expansion, Biochem is the same for level 75 and 80. On Star Forge, the cheapest reusable Fortitude Stim (stim. There only seems to be one quality level for missions and that’s Moderate. Qyzen - Champion grinding or Hoth or a WB tour. After the last patch, I'm unable to use the reusable biochem items that I, myself, crafted. . First, do all the super easy objectives that are available in this week’s conquest, in the guide above. The resuable versions of biochem consumables for lower grades were removed with, maybe, 4. It was the only profession that yielded blues that were actually better than anything else you could get at that level. Then we'll see if EA is extending the license or else that it's for. Armoring and mods are upgrade modifications that augment combat. 0 expansion to SWTOR! This was supposed to be a short news update reflecting briefly on the recent post from SWTOR’s community manager. ago. Make sure you are reverse engineering stacks and not singles. It requires biochem at 600. Referral Codes: New players without a SWTOR. I’ve finally put together an in-depth overview and guide of one of my favourite Combat Style (Class), Commando Combat Medic. The stims i can craft atm are purple lvl 71 ones but they are not reusable. To be honest, you. After the last patch, I'm unable to use the reusable biochem items that I, myself, crafted. From what I've been reading online this bug has been around for quite some. After they basically got rid of craftable endgame gear in 6. Buy recipe from trainer for green. You can get the gear you need to level, by doing quests, getting planet coms, doing pvp, or FPs. 1, you can use the Cell Grafts you craft at lower levels. : Cybertech: Reusable grenades (for Cybertech char. Shuttle Door. Reverse engineer everything you just made to learn the purple schematics. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Here is a brief overview of how it works:Biochem is your potion-making-equivalent skill, but getting 700 Biochem lets you use the reusable drugs. To my dismay however, I checked the GTN and saw that reusable stims and medpacks sell. 09. biochem vendor. If you are totally new to this, I. But from a quite old experience back at launch, Biochem+bioanalysis+diplomacy w. I can still see buy 600 to 700 from trainer, but I HAD it previously at 700. . DIPLOMACY supplies the special materials you will require. Some items that players often buy to resell for a good value are the green items that only cost 1 Jawa Scrap, including Desh, Silica, Dielectric Cell Fiber, Green Goo, Lost Artifact Fragment, Rubat Crystal, and Sacred Artifact Fragment, which are used in large quantities by competitive guilds to craft for Conquest. I post all news about SWTOR and my projects on twitter. I use blue adrenals (crit atm) because the materials are easy to get and you can make 36 of them in 25 minutes. But nevermind me, SHFs, Media, Shills and Trolls say GameStop isn't a fundamental play, so let's just go with that 😉 lol. Scavenging: Start off your Star Wars lifestyle like multiple movie heroes have - by digging up old fossils. Updated August 9, 2022. They can be traded or bought/sold, but they require 600 biochem to use. It also added 100 new points to the crew skills cap, as I explained above. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Biochem at higher levels including medpacs, adrenals and stims. Genetic materials include cell fibers, bacterial strains, toxic extracts and medical fluids. When I was in Balmorra/Nar Shaddaa, I would see Aluminum nodes, but Desh is returned upon farming. SWTOR Armstech Crafting Guide. Business, Economics, and Finance. question about biochem . When performing a Gathering skill you send one. 2. Yagron_the_jedi Darth Malgus • 7 yr. It is not yet complete but it shows approximately 250 implants combinations. 0 and Onslaught expansion. Biochem 700 will still be invaluable for the reusable stims, adrenals, and medpacs. i am 700 biochem and i am trying to figure how to craft the reusable stims. Additionally for survivability: I suggest if you can, level biochem to 700 and get reusable shield adrenals and reusable medpacs. M1/Pierce - 20 warzones. I craft mostly for my own use, and always try for highest tier stims, adrenals, medpacs (most of my raid toons are biochem so I get mk-2), from current state of things it will be unviable on nearly every level to craft any reasonably useful amount of these items. Just like it says, I'm considering switching from Armormech to Biochem since I'm a tank. Go to swtor r/swtor • by. Biochem is a crafting crew skill. Diplomacy Bioanalysis. The Gathering Skills are: Archaeology Bioanalysis Scavenging Slicing The SWTOR system provides several ways to gather resources. Eh, feel like dropping synth and powerleveling biochem for the obvious reasons. Recommended Crafting Skills: Armormech, Armstech, Cybertech . . Store. Game Update 7. Get other crafting skills and non. So I'm logically trying to find a way to do this as quick as possible. SWTOR - Crafting leveling guideHow to Make Creditsto level companionsJanuary 10, 2021. Sadly though these epic implants have defense rating & presence on them, con. It's still the only one worth having on more than one. These targets contain credits, sliced tech parts, rare tech schematics used to. One thing - when you say "Get to level 50 with these coins" - DON'T buy the Commander's Compendium from the cartel market, it's a huge ripoff. SWTOR - Crafting leveling guideHow to Make Creditsto level companionsPosted January 10, 2021. All of the resources you and your crew gather will be used to actually make items using the Crafting Skill. So not a huge market for them, because if you can use them you can craft them. The biochem adrenals are surge, power. Biochem is the only crafting skill that gets you something you can't otherwise have, but even that is only to save money. Then have another character that has slicing at 700 for doing slicing runs in the city on Onderon. Biochem gives you craftable consumables that everybody can use. It costs 500,000 Credits to unlock the ability to craft in the 600-700 tier, and the unlock can be bought from the Biochem. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. ago. One of the major letdowns with Game Update 7. I was wondering what items from that skill tree would be profitable in the current market. I can make 60-100k a day. Go to swtor r/swtor • by Matzumura. 3. Cybertech reusable grenades have no skill req either, so in theory you could level Biochem to 400, get the Rakata purples, level. Been levelling up to 700, and the only one that gives a percentage of research seems to be the Kyrprax Medpac/Medunit. See moreBiochem is a Super important Crew skill for a raid character. Cybertechs can craft droid armor, earpieces, grenades, ship upgrades, gadgets, and item modifications such as enhancements, and mods. Its sole intent is to support players of Star Wars: The Old Republic ("SWTOR") and make their gameplay more enjoyable. Armstech Crafting at Level 75. This guide will cover the entire endgame gearing process from the perspective of someone who just hit level 80 based on the state of endgame gearing in 7. You must be able to get to the Odessen base (nominally, by completing ch 9 of KotFE, or by buying the Priority Transport to Odessen, or probably by doing the Umbara FP via GF and then exiting it)Both of these are discovered all over the Pelath-Ri Marshes on Voss: #1 Archeology mats farming on the planet Voss. 12. The Rakata reusables (i. HIGH END SWTOR ACC DARTH MALGUS(EU) Orginal owner. SWTOR Crafting Guide – Rare Schematics, Items, Skills and Credits. Star Conflict: The Old Republic has 6 different crafting skills yourself could choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. When is the eta for an emergency fix patch? This isn't a cosmetic bug. So I would recommend biochem to someone who grinds alot of heroics. At the end of 2011, gamers across the world stepped foot into the Star Wars universe in a way no other game had offered with the launch of Star Wars: The Old Republic (SWTOR). Biochems can craft medpacs to restore health, stimulants that provide a longer boost to physical abilities, adrenals that provide a short-lived boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. the top ones) are BoP but have no requirement; the ones you get from REing are tradeable but do have a skill requirement. These materials are available from the Crew Skill Trade Vendor in the Strongholds & Crew Skills section of the Republic or Imperial fleet. I use blue stims because the materials are easy to get and you can make 24 of them in 25 minutes. Orange difficulty patterns level your skill by 4, yellow I think it's 2 or 3, and green 1. Gathering Skills are Crew Skills that involve collecting raw materials for use with Crafting Skills. . View community ranking In the Top 1% of largest communities on Reddit. To be honest, not sure how much you'll make with people switching over to the reusables that. Biochems can craft medpacs to restore health, stimulants that provide a longer boost to physical abilities, adrenals that provide a short-lived boost. You can buy them on the GTN (only two tiers, a level 70 and 75), but you have to have Biochem 600 and 700 to use them. It helps to plan out the crew skill assignment for all your characters, depending on how serious one is about these things. The Jerky that drops from the bosses can also be deconstructed by those with Biochem to learn the Schematic (you cannot deconstruct Jerky made from another player). 15. Only certain items require Diplomacy mats, which you can find on the GTN. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. If you’re looking for a specific material, use CTRL+F on your. . Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the.